Skip links

Wall Runner

6.269 Triangles
4.220 Triangles
  • Blender
  • Substance 3D Painter
  • Substance Designer
  • Unity
  • Character Creator
  • Premier Pro
Idea of the project basically a woman wall runs holding a rope around a infinite tower. I used Character Creator 3 to have a base mesh and not lost time with faces of the characters. Then i modelled the cloths and armors and did the retopology. Textured them in Substance Painter. Used Substance Designer for the wall texture.
Diffuse / Height / Normal / Roughness textures of the woman Made in Substance Painter
Normal / Diffuse / Roughness / Metallic textures of the man Made in Substance Painter
We went back and forth between having the tower as a circular mesh or a simple texture animated with uv and multiplied time nodes in Unity so we could use Curved World shader to give illusion of infinite tower.
I thought having separate texture sets was unnecessary for the enemy and the props. So baked them together in Blender.
Node tree of the walls in Substance Designer
This website uses cookies to improve your web experience.
View
Drag