Wall Runner
6.269 Triangles
4.220 Triangles
- Blender
- Substance 3D Painter
- Substance Designer
- Unity
- Character Creator
- Premier Pro
Idea of the project basically a woman wall runs holding a rope around a infinite tower. I used Character Creator 3 to have a base mesh and not lost time with faces of the characters. Then i modelled the cloths and armors and did the retopology. Textured them in Substance Painter. Used Substance Designer for the wall texture.

Diffuse / Height / Normal / Roughness textures of the woman
Made in Substance Painter

Normal / Diffuse / Roughness / Metallic
textures of the man
Made in Substance Painter
We went back and forth between having the tower as a circular mesh or a simple texture animated with uv and multiplied time nodes in Unity so we could use Curved World shader to give illusion of infinite tower.

I thought having separate texture sets was unnecessary for the enemy and the props. So baked them together in Blender.

Node tree of the walls in Substance Designer