Skip links

Oğuz Kaan Karlıdağ

Resume Resume

About me
  • 3D generalist, six years in mobile gaming.
  • My latest role was marketing artist: video creatives, motion graphics, playable ads, and gameplay scenes in Unity. Built the production pipeline from scratch, studied competitor workflows to reverse-engineer their techniques, and kept pushing the work forward. As the team grew, the system became self-sustaining.
  • Before that I worked across studios in Istanbul. Game assets, environments, ads, and characters, with technical art running through most of it: shaders, procedural workflows, rigging, VFX, and simulations.
Skills
Experience
3D Marketing Artist - Bigger Games - Istanbul - 11/2024 - 03/2026

• Delivered 3D production: modeling, texturing, rigging, animation, rendering, and compositing.
• Produced marketing content across multiple formats: video creatives, motion graphics, playable ads, and Unity gameplay scenes.
• Studied rival ad campaigns and ad tech on Sensor Tower, reviewed campaign performance data, and shaped new creative concepts from the findings.
• Built the 3D marketing workflow from scratch as the sole 3D artist. Established scene conventions, render templates, and asset/animation library pipelines that became self-sustaining as the team grew, with my role shifting toward technical reference.
• Brought in competitor techniques and shared know-how that expanded the team's creative range.

3D Generalist - Jollify Games - Istanbul - 8/2023 to 10/2024

• Rigged and rendered 3D assets in Blender and Maya.
• Rigged and animated 2D characters and assets using Spine 2D and Unity.
• Created marketing videos in Unity and Blender.
• Developed shaders and particle effects with Unity's native tools and Amplify Editor.

3D Artist - MetaShooter - Remote Contract - 03/2023 to 05/2023

• Crafted and refined environmental assets and shaders.
• Built the game map for a mobile FPS shooter from the ground up using level design tools.

3D Artist – Hyperlab - Istanbul - 06/2022 to 02/2023

• Produced 3D models, characters, animations, and environments with model and texture optimization for real-time game applications.
• Collaborated with engineers on animation pipelines, rigging, and integration of final assets into game engines.
• Delivered marketing materials and creative ad renders; built procedural shaders and VFX in Blender and Unity.
• Trained interns and juniors on Blender.

3D Artist - Alsa Games – Istanbul - 12/2021 to 06/2022

• Produced casual and hypercasual game assets for Alsa's own games.
• Created modular game assets and performed real-time optimization on existing assets for Alsa's outsourcing services.

3D Artist - Freelancer – Turkey - 03/2020 to 09/2021

• Rendered architectural visualizations.
• Designed marketing materials, ads, and social media renders.

Marketing Intern - Zorlu Energy Group – Kırklareli - 07/2018 to 08/2018

• Gained hands-on exposure to marketing operations including market research, client communications, and campaign planning in the energy sector.
• Participated in client meetings and internal strategy sessions.

Looking for collaboration?

Contact Me

Mail

oguzzkk@gmail.com
This website uses cookies to improve your web experience.