Town in the Clouds
Unity Realtime Render,
Rocks carried with conveyor belt and witch cauldron chained to the magic stones baked to keyframes from rigid body simulations.
- Blender
- Unity
- Photoshop
Town in the clouds created to use as a 3D menu screen in a word puzzle game. Whole scene uses single texture that feed the basic colors and to be able to create vegetations without an additional alpha channel, weeds and leafs in the texture were made as simple white shapes in Photoshop then mixed with colors in Unity in shader graph.
Blender Wireframe Render
38.000>triangle count
I was unsatisfied with birds visibility in the scene so with help of geometry nodes i rendered this loop with Blender, ground breaking apart and runs away from bird when the bird gets closer meaning the bird can never land or rest.