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''The Lightkeeper.''

  • Blender
  • Substance 3D Painter
  • Marvelous Designer
  • DaVinci Resolve
Modelled in Blender. Cloth simulated in Marvelous Designer. Textured with Substance Painter & Quixel Megascans assets blended together via vertex colors. Rendered with Cycles, Render Time ~ 20 hours​​
Blender wireframe / Mist Pass / Raw Render / Composited Render Flying leaves are soft body simulations emitted from multiple Particle Systems with wind and turbulence force fields. Lightnings are curves controlled with geometry nodes.
Puddle reacts to the steps of the Lightkeeper, using dynamic paint. Rain is particle simulation effected by wind and turbulence force fields. Vegetation is not a simulation but uses deform modifiers to give the illusion of wind but with more control.

Substance Painter view with its texture outcomes.

Substance Painter view with its texture outcomes.

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