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Oğuz Kaan Karlıdağ

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About me
  • Since 2020, I have been producing in the field of 3D Art. During this period, I had the opportunity to work with various companies and individuals as a freelancer and a game artist. For the last few years, I have been working full-time in Istanbul in the mobile game industry.
  • During this time, I had opportunities to work on different aspects of the 3D/2D art such as;
  • Modeling, texture creation, procedural workflows, rendering, editing and composition.
  • Technical art within game engines and 3D software.
  • Rigging and animation with Blender, Maya, Spine 2D.​
Skills
Experience
3D Marketing Artist - Bigger Games - Istanbul - 11/2024 - Present
3D Generalist - Jollify Games - Istanbul - 8/2023 to 10/2024

• 2D rigging and animation with Spine 2D and Unity.
• 3D rigging and rendering with Blender, Maya
• Creating marketing videos in Unity and Blender.
• Shader and particle effect creation with Unity’s native tools and Amplify Editor.

3D Artist - MetaShooter - Remote Contract - 03/2023 to 05/2023

• Creation and editing of environmental assets & shaders.

• Working on the final look of the game map with level design tools.

3D Artist – Hyperlab - Istanbul - 06/2022 to 02/2023

• Created compelling 3D models, characters, animations, logos, backgrounds, and special features.
• Conducted model and texture optimization for real-time 3D game applications.
• Maintained comprehensive knowledge of character rigs, game animation pipelines, animation
integration into game engines, and current animation tools.
• Worked closely with software engineers to produce final animations in formats for integration into game compilation.
• Delivered marketing materials and final renders for creative ads by recreating the games in Blender.
• Created procedural shaders and visual effects with node based systems, both in Blender and Unity.
• Trained interns and juniors on Blender.

3D Artist - Alsa Games – Istanbul - 12/2021 to 06/2022

• Created casual and hypercasual game assets for Alsa's own games.
• Modular asset creation and optimization for Alsa's outsourcing services.

3D Artist - Freelancer – Turkey - 03/2020 to 09/2021

• Architectural Visualization.
• Marketing materials, ads and social media renders

Marketing Intern - Zorlu Energy Group – Kırklareli - 07/2018 to 08/2018

• Collaborated with team members to help expand marketing channels.
• Shadowed meetings and observed marketing director to grow professional experience.
• Sat with marketing team members to learn new tasks and determine best tactics for solving challenges.

Some of the games I have worked on; ​ ​

Car Track Fever

Hard surface modeling, Environment Design, Rigging, Icon Design, Optimization.

Eat It Like

Animation and Rigging, Modeling, Environment Design.

‎Shield Up Run

Character and Hard Surface Modelling, Animation and Rigging, Environment Design, Particle System, Shading, Icon Design.

‎Karate Cut

Character Sculpting, Rigging, Animation, Texturing, Shading, Icon Design

‎Voxel Runner

Environment Design. Rigging, Animation, Shading and Icon Design

‎Eating Hero!

Hard Surface and Prop Modelling, Animation and Rigging, Environment Design, Unity Shader Graph Skybox, Shading, Texturing.

Sync Ball

Icon Design

‎Hand Gun Run

Character and Hard Surface Modelling, Animation and Rigging, Environment Design, Particle System, Shading.

‎Ingot Tower

Hard Surface Modelling, Environment Design, Shading.

‎Evolved Shooter

Character Modeling, Rigging, Animation, Particle System

‎Thick Rider

Hard Surface Modelling, Environment Design, Animation and Rigging, Particle System, Shading, Blend Shapes with Cloth Simulations.

‎Colorful Roller

Rigging and Animation

Looking for collaboration?

Contact Me

• Istanbul, 34408

+90-544-202-59-66

Mail

oguzzkk@gmail.com
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