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Eating Hero

Model provided by Hyperlab. Rigging and animation made in Blender.
  • Blender
  • Unity
  • Substance 3D Painter
  • Photoshop
Character and building models are provided by Hyperlab. Rigging, animation, and modeling of the planet, props and food models were done in Blender. Except for the planet with height and normal maps, the whole game is textured with one 1024x1024 atlas map. 
In the game, camera constantly rises with the character as he gets bigger as he eats. I created a skybox inside Unity's shader graph that changes with the altitude. All colors, stars, and clouds are customizable and animatable. With options to add additional textures to the sky, such as planets. This skybox was used in five more games with different parameters.
Game Icon, Planet textured and baked from high poly to low poly in Substance Painter.
All the items character eats in the game.
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