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Hold The Line

  • Unity
  • Spine 2D
  • Amplify Editor
  • DaVinci Resolve
  • Blender
  • Creatives animated and rendered with Unity.
  • Characters, title cards and environment rigged and animated in spine 2D
  • Half of the animations were made by me and other by Muhammed Tüylüoğlu, for Jollify Games.
  • All VFX made with Unity Particle System
  • End card and editing made in DaVinci Resolve
  • Since this ad has too many characters and would be difficult to animate, I replicated simple game mechanics by adding triggers to animations in Spine 2D, adding colliders to the particles & characters, and with a simple script that detects the collision, kills the enemies and plays the death particle effects.
  • I also created additional VFX like the placement effect or the big bosses attack for the creatives, not limiting myself to the effects I created for the game.

Some of the Game Assets in Spine 2D

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